Archive for the ‘Fashion’ Category

Can somebody define “limited edition”?

November 25, 2008

I own several limited edition items in Second Life. In a few cases, this means the creator of the item in question promised that only a certain number of copies would be made. In most cases, it means the creator promised that the item would be available for sale only during a certain period of time. These items are usually sold for more than usual, which is only fair; you’re paying for the scarcity.

Back in the winter of 2006, Moopf Murray announced a special event. Moopf makes Skoopf skates, and if you’ve ever hung out with me, you’ve probably heard me say that the L$85 Skoopf double-pack is the single best deal in all of Second Life. I adore my Skoopfs.

As Moopf disputes my interpretation of what he said, I am going to reprint the notecard with the 2006 announcement in full, without retouching the broken apostrophes. Judge for yourself:

Make a note of Saturday 11th November 2006! Starting that day, and for another seven Saturdays after, a new pair of limited edition Skoopf Icicles will be released! Each pair will feature a new skate design, a new HUD design and each pair will have its own special new feature. Each new limited edition pair will only be available in-world through the Skoopf vending machines and theyll be priced at L$150 a pair. And, in case youre wondering, each pair will only be available for seven days!

Anybody who purchases six different limited edition pairs will also recieve an extra special extra pair – the Skoopf Icicle Vipers – which, amongst other things, will also include some new animations (the Vipers will be available on or before the 27th January 2007.)

And, as if that wasnt enough, youll also get a credit entitling you to a free pair of the exciting next generation in the Skoopf range, to be released around the 2nd quater 2007.

If you have any questions, please feel free to IM me!

Keep on skating!

Moopf Murray
http://www.moopf.com/

Stop for a moment. Having read the above, do you think he was advertising a one-time deal?

Possibly it’s just me, but I don’t see anything in that sales pitch that allows for the possibility of selling the skates again at a later date. Each pair of skates was a limited edition that would only be available for seven days. Those are his words, not mine. If he’d said, for instance, “they’ll be available for seven days, after which you’ll have to wait until next winter,” I wouldn’t be writing an irritated blog post right now. (I also might not have bought the complete set.)

Should you want corrobration of the wording, see his comment on Second Life Insider from the time. “It’s actually 8 limited edition pairs that will be released, each one only available for 7 days starting Saturday 11th November.” I would link to his own blog, but he’s taken it down in the years since. And they certainly seemed to take it as meaning that it would be the only chance.

As you might gather, the skates are back up for sale, through the end of January.

This is actually their second encore. They showed up last winter, and while I wasn’t entirely happy about it, I didn’t think complaining would accomplish anything. I now regret that decision, and I don’t intend to make it again. I also took some slight cold comfort in the fact that he at least didn’t rerelease the Vipers. To quote his notecard about those: “You’ve been sent this notecard because you purchased 6 or more pairs of the Skoopf Icicles Limited Edition skates which means you’ve qualified for the extra special pair, the Skoopf Vipers! You’re one of only around 200 people who qualified and nobody else will ever get a pair!” (emphasis added). This year, he’s put them up for sale.

Since becoming aware of this, I’ve IMed Moopf. My feeling is that this is a breach of our agreement at the time of sale, and that he needs to stop selling the skates. (He’s quite welcome to create new skates to meet the demand, of course.) He disagreed with me on four grounds:

1. The skates were penny-ante items, only “fifty cents” the first time around, so this doesn’t matter.
I don’t agree. The principle is the same whether we’re talking about a L$2500 gown or a L$150 pair of skates. Either a designer is true to his word or not. And it’s worth keeping in mind that Moopf’s business model is built around penny-ante items… he’s made a fortune on L$1 bubble gum, and even L$150 is three times the price of his usual ice skates. I bought all eight, and I was joined by others on skating rinks across the grid. Moopf is the last person I’d expect to sell short the value of small transactions.

2. As the skates are no-trans and can’t be resold, additional sales don’t hurt me.
I don’t think most people buy limited-edition items as an investment; we buy them because we like having something rare. That is frankly half the point of limited edition items. I had the happy expectation that if I wore my steampunk Steamers to a skating party, that either I would be the only one there with them, or I’d be able to trade knowing conversation with another old-timer who’d picked them up way back when. This expectation has been dashed.

3. He never said they wouldn’t return.
This appears to be the crux of the matter. Mr. Murray’s contention is that “limited edition,” in the context of Second Life items, does not actually imply any limits. He contends that “each pair will only be available for seven days” would naturally be understood to mean that there would be a seven-day window of opportunity for that season, but that of course they’d be back at a later date. (When I asked about “nobody else will ever get a pair,” he repeated point 1 and suggested I get over it.) He claims that I am alone in having read his initial advertisement as I did. Which brings us to the final point:

4. Nobody else has complained. If others are upset about this, I should provide some sort of proof, because it’s the first he’s hearing of it.
This is where you guys come in. You’ve read the notecard. Did you understand it as meaning that the skates were being released for a few days, and might return at a later date? Tell me. Or did you take it as meaning that this was a one-time offer, buy now or never? Tell him.

This is not just a matter of a few skates. The issue here is whether designers and manufacturers ought to be bound by their word, and whether that word is what they say, rather than what they might have meant to say. Moopf believes that nobody is hurt when limited edition items are put up for sale again, that indeed the whole concept of “limited edition” doesn’t really apply in Second Life. He believes that even when he flat-out said that “nobody else will get a pair,” that can be disregarded without the slightest pang, because nobody will care. Do you own any limited edition items, and do you agree? Tell me. Tell him.

He’s asked me to prove that this is an issue, and specified that he would need to hear other people complaining. The ball’s in your court. His name is Moopf Murray for in-world IMs, and there’s an e-mail link on his site. (Mine is samantha.poindexter@gmail.com.) Tell us.

Jewelry Expo a low-lag delight

October 10, 2008

I have been raving about Jewelry Expo since their 2007 event. Often, I’ve done so at other exhibitions. The Shoe Expo and Hair Fair come to mind. There was an article approvingly noting a technique for getting around Hair Fair that involved rezzing a prim, sitting on it, and navigating via the editing tools, as the lag made it difficult to actually walk anywhere. When things get that bad? You’ve got trouble. You also end up with people coming in, starting to look around, then giving up in frustration halfway through.

What makes this particularly mystifying to me is that we know how to run a low-lag event of this kind. It’s been solved. All it takes is strict limits on textures and prims, and strict enforcement of those rules. Granted, said strict enforcement takes a ton of work and enduring a whole lot of grumbling from vendors wanting to push the limits—I don’t envy Miriel her job one bit—but it pays off.

As I write this, there’s one day to go in Jewelry Expo 2008, and it’s been a sheer delight to walk around. There are 78 vendor booths showing a wide variety of products, and lag is about as minimal is it gets. Most of the booths are arrayed around the perimeter in alphabetical order, so the textures for upcoming booths load as you look at any given one, but without loading lots of extraneous stuff in the background.

Granted, I have not seen a single treasure hunt box. I must not have been looking in the right places… I have, however, picked up a ton of freebies. And also a couple of necklaces that I couldn’t resist. And, okay, I may have won an auction benefitting Heifer International as well.

The prim and texture limits don’t mean the booths had to be homogenous or boring. Quite the contrary. I particularly like Eolande’s bathroom setup, which uses a few carefully chosen textures to provide the illusion of perspective.

I’d also like to give a shoutout to Sian Birke, who happened to be onhand the first time I stopped by her booth. She was friendly without being overbearing.

And I like Miriel’s own scripted vendors, which allow one to choose the metal, jewels, and permissions for any given item.

The single largest OMG moment, however, was provided by Little Boy Blue’s mermaid skeleton necklace. It’s not something I’d wear myself, but I admire the twisted genius it took to conceive of and create it.

If you haven’t yet been there, and it’s still Saturday, October 11, what are you waiting for? Go now! And if you’re going to either run or participate in any other product fair in the year to come, you really ought to consider insisting upon the rules and setup found here. They work.

En Garde shirts!

July 15, 2008

It’s been awhile, I know… my pesky First Life avatar keeps demanding all my attention. But I’ve gotten into En Garde, an in-world fencing game. Essentially it’s a card game played with an HUD, with animations for dramatic effect. It’s fast-paced and involves a mixture of skill and luck. Naturally, I decided to express my love for it in T-shirt form…

En Garde shirt vendor at Procyon Games

En Garde shirt vendor at Procyon Games

The full line of shirts is available at my shop in Caledon Penzance, or from the nifty vendor pictured above at Procyon Games, home of En Garde. (Though that vendor leaves out one shirt, reading “Merde.” It’s a PG area, after all…) (If you don’t understand the relevance of that shirt to En Garde, you’ve probably never been hit with a triple-strength attack at the end of a round in which you’d been leading.) As with all my shirts, these are “sharewear.” Pay whatever you think they’re worth, and can afford.

He Is Rezzin’!

March 22, 2008

Just in time for Easter… it’s a new freebie T-shirt from the Church of Rosedale.

Proclaim your faith in Our Lord Philip Linden!

Available at Samantha’s Shirts, on OnRez.com, and on SLExchange.

Phil is love!

February 9, 2008

Just in time for Valentine’s Day comes a unisex T-shirt from  the First Church of  Rosedale and Samantha’s Shirts. Remember the true source of love in Second Life… our Lord and Savior Philip Linden (Blessed be He).

L$25 for a pack with the black version and two shades of pink!

Phil is love!

Phil is love!

Available in Second Life, at SL Exchange, and at Shop Onrez.

First post!

February 8, 2008

Hi! I’m Samantha Poindexter, and this is my new blog.

Starting a blog is hard. I’ve been putting this off for ages, and this entry has been in draft form for months now. This is supposed to set the tone for everything that follows, or something, and it’s hard to know where to start. But, whatever. Here’s the quick introduction.

I’ve been in Second Life since February 2006. Since then, I’ve indulged in an eclectic array of pursuits. Among them:

I’m the founder of the First Church of Rosedale (Immersionist).
Located in Caledon Penzance, the FCR welcomes all in the spirit of fellowship as we sing hymns to Our Lord Philip Linden.
I run Samantha’s Shirts in Second Life and in First Life.
Samantha’s Shirts offers fine comedic T-shirts for Second Life denizens, all entirely original.
I’m the DJ at Triana’s Music Trivia.
Sunday nights, 7-8 PM, Second Life Time. Perhaps best described as “musical sadism,” past playlists have included an evening of mambos and another consisting entirely of covers of “A Hard Day’s Night.”
I’m a Mentor.
Each of us started as a newbie, and I’m not sure any of us would have gotten very far without meeting somebody helpful. I like being somebody helpful.
I’m a manager at xXx Fantasy Escorts.
I used to work there on a more regular basis, and I still live in a cozy skypod on the managerial level. These days, I mostly help edit the occasional notecard.

Other hats I’ve worn in the past include Tringo host, trivia host, and candidate for governor of Second Life.

And now I’m going to stop fiddling with this entry and hit “publish.” Let the revels begin!